![]() Check out a few screenshots below or just play the game here. This is how excited I am over this thing. Go through all obstacles and try not to die are your mission in this game. In this game, players can choose characters Mario, Simon, Samus, Link, Megaman and Bill R, each character has a different special ability. ![]() I'm prattling on like a giddy little schoolgirl. The fourth part of a very popular series of Super Mario Crossover games developed by Exploding Rabbit. And each character has their music and sound effects added to the mix. 2 style, you can switch characters between levels. Samus can turn into a ball and lay bombs. Simon can double jump, toss an axe, and level up his whip. What's better, you'll have their abilities too. You can still play as Mario, or you can be Link from The Legend of Zelda, Mega Man, Simon from Castlevania, Samus from Metroid, or Bill from Contra. The developer used the classic SMB levels, graphics, and sounds, but you don't have to be just Mario anymore. Super Mario Crossover by explodingRabbit just hit Newgrounds yesterday, and despite your opinion on Flash games, this one is good. What could possibly tickle gamers' nostalgia bones more than letting them use other classic Nintendo characters to play through the original Super Mario Bros. game? I can't think of much. Mario is more widely recognized than Mickey Mouse now, you know. Merry christmas to all in Exploding Rabbit.By VGChartz Staff, posted on 28 April 2010 / 6,668 ViewsĮveryone that's ever played games knows what Super Mario Bros. was - THE game that made the Nintendo Entertainment System one of the most popular things in the history of the world. It is based mostly on the gameplay of Nintendo's Super Mario Bros. I don’t know how much work would it mean, so I wouldn’t be able to put it into perspective. Crossover is a fan-made crossover platform Flash video game launched on Newgrounds on Apby Exploding Rabbit. Will you consider making “character music” a subdivision of the music options? Like for example, playing snes bass with music from regular bass, or playing Quint Megaman with music from SNES Megaman, or even more: playing NES link with Shadow of the Ninja music. I liked that setting of Crossover 3.0 more, especially since there is no “lost levels” skin for the characters (and to be honest, there’s no reasony why it should be). Which makes me ask you this: are you considering working on a “powerup appearance rate” for a next update? That would be swell.Īlso, this may be a minor nitpick, but I’d like to get that out of the way: honestly I didn’t like the music for characters in the special skin to be changed into gameboy music. These are great news to read □ I’m glad for Bill because with the new way to play crossover introduced in 2.0 he was nerfed into oblivion, plus you had to grind your way through the game to get him into the best state (imo is 2 rapids and spread), and special as well as crossover are very stingy with powerups. Thanks, and happy holidays from Exploding Rabbit! Since we want to make Super Action Squad the best game possible, I created an SMBC feedback forum. It’s been in development since August 2013, and it’s coming along fairly well. Crossover, so it’s basically an expanded version of the game without all of the frustrating limits. Also, remember to leave feedback on the game so I can become a better game developer. Super Action Squad is the spiritual successor to Super Mario Bros. This version has not been tested very much, so please report bugs as you find them. Most of the tutorials in the game are outdated anyway. Normally this sort of thing would be explained in-game with tutorials, but I don’t have time to do that. There’s also a lot of stuff that was added in this update that changes how some of the characters are controlled. And since I view the game as done, I’m going to make a video to go over everything in the game because there are a lot of nuances that the average person probably doesn’t know. With that said, I personally view the game as done, so everyone else should look at it that way as well. I’m so much faster at programming now that in some cases, I can add significant new features with just a few days of work. I decided that the game will no longer be actively developed, but I may still work on it from time to time as a hobby. I also didn’t want to have any regrets about this game, so I figured it was worth it to get it into a state that I was happy with before ending its development.Īlso, I thought a bit more about if this is really the “final” version. So… why did I do this when I announced that the game was done? I figured since it’s Christmas break, it was okay for me to spend my time working on this game instead of Super Action Squad. ![]() Feel free to take a look at the version history to see them all. Now you can remove characters and skins that you hate from the game! □ There are other changes too. ![]() In addition to that, I also made it possible to disable skins and characters. The classic power-up system from version 1.0 makes a triumphant return, and it now has customizable weapons. I have a Christmas present for you! I added some awesome new features to Super Mario Bros.
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