The enemies show this sense of unity as well you have the standard Goomba and Koopa Troopa, but you also have the Giant Goombas from New Super Mario Bros., and King Bob-Omb from 64. A lot of the music, at least in the early levels, was from Super Mario 64, which has spawned some of my favorite Mario music. The water jet from Sunshine was used almost as well as in the original title, except for the fact that you really didn't get much of a boost from it, which is among the things I disliked.Īnother thing about this game I really like is the many other ways in which the games cross over with each other. For example, the greatest case in point is the use of the F.L.U.D.D, which you could collect as an item throughout the levels. Yet clearly, the designers knew exactly what the were doing, and they did a flawless job of integrating elements of each of the official 3D games with the 2D format. It has no material support from Nintendo at all. Now, the first thing I want to point out about this game is how impressed I am with its creators. So because of the massive level of fun I had with Super Mario 63, I decided I'd take a look at that today. Now, at first, I was planning to do something like LEGO Star Wars, but I remembered that it has been months since I'd done a flash game the last and only one I'd ever done was Super Smash Flash 2. Since today is my birthday, I wanted to do a speical review for a favorite game of mine. Super Mario 63 (not to be confused with Super Mario 64, I might add) is a fanmade platformer flash game that is meant to combine all the most famous Mario platformers, namely Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, and to a lesser degree, New Super Mario Bros. The spectacular title screen for Super Mario 63!
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